Having survived decades on the adventuring road and a tumultuous war before that, Arnath and his band of lovable scoundrels decide to hang up their sword and retire to the life of respectable businessmen. The business Arnath, along with his companions Trellith the Dwarf, Shrakar the Half-Orc and Garthe the teenaged Mage, decide to open is an outpost for travelers such as themselves - A truly unique one where adventurers can train for the quests they endeavor to undertake.
Their plans go awry almost immediately, firstly when they learn the old outpost they'd planned to refurbish was completely destroyed by dark magics long ago, and then find themselves arrested whilst inspecting the wreckage. Their incarceration is brief, as they are called upon to roust a band of thieves who stole the dowry chest from a wedding party that very night. The thieves vanquished and the dowry returned, Arnath, Trellith, Shrakar and Garthe find themselves the heroes, and henceforth de-facto protectors of tiny Kroman's Town, a quaint town hidden away from the eyes of the kingdom by a giant, rocky mound.
The construction of the new outpost becomes an adventure unto itself, for alongside that monumental task our heroes find themselves making new friends, swept up in new romances and embroiled in the ever-deepening mystery of the arcane forces that destroyed the original outpost, something that still looms in their own backyard.
Filled with hilarious slices of life, lovable diverse characters and plenty of action, "Where All Roads Lead" is about the journey we all undertake - The search for a place to call home.